Simulation Theory

꩜ The Core Claim

Simulation theory begins with a single, sharp question: Is reality fundamental, or is it generated?

The claim is simple. Everything we perceive — space, time, matter, self — may not be ultimate. It may be the output of an information system, a construct, a program running on a substrate we do not see. To live inside it would feel no different than what we call “real.” If the system is well-built, you would never detect the frame.

Popular culture flattened this into The Matrix: wires in the skull, humans in pods, villains and saviors. Entertaining, but cartoonish. The real discussion is not about red pills or holograms. It is about ontology — what reality is made of, and whether what we call the physical world is actually primary.

At its core, simulation theory strips the human story down to two options:

Reality is base-level — a self-existent physical substrate, matter as ultimate, laws of physics as bedrock.

Reality is derivative — emergent from information, mathematics, or code; generated by something outside itself.

There is no middle ground. Either we are in the fundamental layer, or we are in a generated layer.

This is not a parlor game. If the latter is true, then existence is computational containment: we are running inside architecture designed by something prior. This means our history, our choices, our struggles unfold in a constructed environment. The implications touch physics, metaphysics, ethics, and identity.

The introduction ends on a blunt recognition: simulation theory is not entertainment. It is a direct challenge to the nature of truth.

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꩜ Historical Roots & Origins

The suspicion that reality is staged is not a modern invention. The language of “simulation” is new — it belongs to the digital age — but the thought itself is ancient. Across cultures, the same recognition appears: the world we see may not be the world as it is. What looks solid may be projection, veil, or prison.

Plato’s Cave

In the 4th century BCE, Plato framed the problem through allegory. Prisoners sit chained in a cave, forced to look only at the shadows dancing on a wall. To them, the shadows are all that exist. When one prisoner escapes, he sees the true world outside and realizes the cave was only a projection. The lesson is stark: lived reality may be a display — convincing, orderly, and familiar, yet incomplete.

Vedic Thought and Maya

In Hindu philosophy, the concept of Maya names the veil of perception. The material world is not exactly “fake,” but it is misleading. It convinces beings that what they see is ultimate, when in truth it is provisional. Beneath Maya lies Brahman — the absolute, unconditioned reality. In this view, what humans take as “the real world” is already a kind of simulation: persuasive, functional, but not final.

Gnostic Cosmology

Early Gnostics in the Mediterranean world carried this suspicion further. They argued the material cosmos was not just a veil but a trap. A lesser god — the Demiurge — built this artificial enclosure to imprison the divine spark within human beings. The world was not the ultimate good; it was containment. Liberation came through gnosis, direct knowing of what lay beyond. This is one of the earliest statements of the “containment simulation” hypothesis: a world designed to keep its inhabitants unaware of Source.

Descartes’ Demon

In the 17th century, René Descartes stripped the problem down to a single scenario. What if an all-powerful demon fed false perceptions to the mind? Every sight, sound, and sensation could be counterfeit. If this were true, nothing in the external world could be trusted. His only unshakable ground became the act of thinking itself: I think, therefore I am. In essence, Descartes previewed simulation logic: perception may be generated, but consciousness persists.

Berkeley’s Idealism

A century later, George Berkeley argued that matter as an independent substance did not exist. To be is to be perceived. All things are sustained by the perception of God. This was not framed as machinery or code, but the effect was similar: the world was not self-sufficient. It depended on a higher order of perception to hold it in being.

Modern Precursors

Long before computers, philosophers and mystics were already circling the same doubt: what we see is not ultimate. In the 20th century, this theme resurfaced in physics, literature, and art. Writers imagined artificial worlds, scientists began to describe reality in informational terms, and mystics continued to warn that surface reality was deceptive. By the time computers entered the frame, the suspicion was already well-established.

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꩜ Core Mechanics & Arguments

Simulation theory is not just a slogan. It rests on several hard mechanics that need to be unraveled one at a time. Most summaries rush through them, but to actually understand the argument, each thread has to be pulled apart until the logic is unmistakable.

1. The Trilemma’s Structure

Nick Bostrom’s argument is often reduced to a single quote — “we are almost certainly living in a simulation.” But the real weight is in the three branches that lead there:

Civilizations go extinct before reaching the point of running large-scale simulations. In this view, nuclear war, environmental collapse, AI misalignment, or some unforeseen disaster prevents technological maturity. Civilizations survive but choose not to simulate. Perhaps they see it as unethical, unnecessary, or uninteresting. They refuse to create billions of artificial consciousnesses just to replay history. Civilizations run simulations, and we are almost certainly inside one. If the first two are false, the third becomes mathematically dominant. Why? Because once even a single civilization starts running ancestor simulations, the number of simulated beings will quickly dwarf the number of “original” beings.

This is not an opinion piece — it’s probability logic. If Option 3 ever comes online, it dominates the entire landscape. Statistically, we would almost certainly be part of the simulated majority rather than the rare base-level minority.

2. The Substrate Problem

For a simulation to exist, reality must be computable. This is the second core mechanic. The universe would not be continuous, infinite, or fundamentally analog. It would reduce down to units of information that can be stored, manipulated, and executed.

This is where physics and computation converge.

At the Planck scale, the smallest possible units of space and time, the universe already looks pixelated. Space is not infinitely divisible; it comes in discrete quanta. Quantum mechanics suggests particles are not “things” but packets of probability, collapsed into specific states only when observed. That looks suspiciously like information being processed only when needed. In digital physics, matter is not the bottom layer — information is. “It from bit,” as physicist John Wheeler put it. The physical world is an expression of information, not the other way around.

The substrate assumption is simple but radical: everything that exists is already coded. What we call atoms are instructions. What we call laws of physics are algorithms.

3. The Rendering Principle

The next mechanic is efficiency. Critics argue that simulating an entire universe atom by atom would be impossible. The energy required would be astronomical. But this assumes a brute-force method. Real simulations do not work like that.

Think of how video games render worlds. The system does not compute every blade of grass in advance. It generates only what the player sees, when the player sees it. Everything else is background potential, stored as rules, not details.

Reality behaves in a strikingly similar way:

In quantum physics, particles exist in superposition until observed. This means reality does not fully “resolve” until it is measured. Vast stretches of space are empty — why compute them in detail if no consciousness is observing them? Human perception itself is selective. The brain filters, compresses, and fills in blanks rather than recording every photon.

A simulation optimized for consciousness would not need to render the whole universe at once. It would only need to render enough to sustain coherent experience for observers. This principle makes the cost of running a universe far more feasible.

4. Feasibility & Scale

The last mechanic is the question of feasibility. Could any civilization actually pull this off? The answer depends on scale.

Computational growth: Moore’s Law has slowed, but the trajectory of computing power is still exponential when measured across centuries, not decades. Quantum computing is just beginning, promising processing density far beyond silicon.

Compression techniques: We already use probability, approximation, and rendering shortcuts in our own simulations. A higher intelligence could apply this at scales beyond our comprehension.

Energy costs: Yes, computation consumes energy. But advanced civilizations could harness stars, galaxies, or dimensions we cannot access. The energy objection is only valid from our current limited perspective.

The point is not that humans today can simulate universes. The point is that if even one post-human civilization can, the logic of the trilemma kicks in. The possibility immediately outweighs the alternative.

The Collapse of Doubt

When all these mechanics are considered together, the structure becomes hard to escape:

If civilizations survive and develop, and if reality is computable, and if rendering can be optimized, and if feasibility is within reach at higher scales,

…then the probability tips. The argument doesn’t need certainty. It only needs possibility. The moment simulation becomes possible for anyone, anywhere, the balance shifts toward us being inside one already.

This is why simulation theory is not dismissed so easily. It is not built on science fiction imagery. It is built on probability, information theory, physics, and computation. Taken together, it forms a coherent, detailed case: reality may not be fundamental at all, but an output.

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꩜ Variants of Simulation Theory

Once you accept the possibility that reality is generated, the question immediately fractures into variations. What exactly is being simulated? By whom? To what depth? Each variant reshapes the implications.

1. Full-Cosmos Simulation

This is the strictest model. Every particle, every law of physics, every star and galaxy is computed in detail. From this standpoint, the entire observable universe is an artificial construct. The problem here is scale — the processing power needed to simulate trillions of galaxies atom by atom appears impossible. Critics point to this version as implausible. Defenders counter with optimization techniques: shortcuts, compression, and selective rendering that could reduce the cost drastically.

2. Localized or Selective Simulation

In this variant, not everything is modeled at once. The environment is generated dynamically as needed. Only what observers interact with is fully rendered, while the rest exists as abstract potential or rule-sets waiting to collapse into detail. This mirrors how video games operate: the engine doesn’t compute every horizon simultaneously, it generates the environment in response to the player’s line of sight. Quantum indeterminacy — particles existing in superposition until observed — is often cited as evidence of this principle.

3. Consciousness-Centric Simulation

Not all versions require the external world to be simulated in full. In the consciousness-only model, what is generated are mental states. The body, environment, and universe are props created to sustain coherent subjective experience. In this sense, “you” are the simulation — or more accurately, your stream of consciousness is the program. This model sidesteps the problem of energy cost, because it does not require full physical detail, only convincing perception.

4. Nested Simulations

If one simulation can exist, there is no reason why multiple cannot be stacked. A simulated civilization could, in turn, develop the technology to run its own simulations, creating an infinite regress of layers. This raises the unsettling possibility that reality is a hall of mirrors, each layer running inside another, with no clear path back to the base. If this is true, even the “creators” may themselves be simulated.

5. Training-Ground or Containment Simulation

Some versions focus less on computation and more on purpose. The simulation may not be neutral; it may exist as a deliberate containment or testing ground. Here the overlap with ancient Gnostic thought is obvious: souls placed in a controlled environment, cut off from full memory, tested or trained before release. This transforms simulation from a sterile hypothesis into an existential challenge: are we being studied, entertained, imprisoned, or prepared?

6. Dream-Like or Subjective Simulation

This version removes the need for machines altogether. The “simulation” is not a computer program but a projection of consciousness itself. Reality is dream-like, internally generated, woven by mind or soul at a collective scale. This collapses simulation into mysticism: reality is malleable, its rules pliable because they are not hardware but dream-logic.

7. Hybrid Models

Most serious discussions end up blending elements from multiple models. A universe could be partly physical, partly informational. It could run as a cosmic rendering system while also shaping consciousness directly. It could be both a technological construct and a spiritual veil. The variations are not mutually exclusive — they form a spectrum of possibilities.

The key point is that “simulation theory” is not one idea. It is a branching family of hypotheses, ranging from strict computational universes to consciousness-driven dreamscapes. What unites them is the same fracture: reality is not self-sufficient. It depends on an underlying system that generates it.

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꩜ Evidence Considerations

Simulation theory is not proven. It cannot be — at least not with the tools we have now. But there are domains of evidence that repeatedly get pulled into the conversation. These are not “proofs” in the strict sense; they are clues. They point toward reality being computational, layered, or generated. Taken together, they form a pattern that makes the hypothesis difficult to dismiss.

1. Physics Clues

Quantization of Reality

At the smallest measurable scales, space and time are not smooth. They come in discrete units, defined by Planck length and Planck time. This is the equivalent of discovering pixels in what was assumed to be an analog picture. A universe with a resolution limit behaves more like a computed simulation than an infinite continuum.

Speed Limits and Boundaries

The speed of light is the maximum speed in the universe. Why should reality have such a hard ceiling? In computation, speed limits are normal — they reflect maximum processing rates. The existence of universal constants suggests imposed constraints, as if written into code.

Mathematical Substrate

Physics is not a chaotic mess of forces; it is astonishingly mathematical. Equations describe the behavior of the cosmos with precision. Some physicists argue this is because mathematics is the substrate itself — reality is not just described by math, it is generated by math. The idea that error-correcting codes have been found within string theory equations has fueled this suspicion further.

2. Computational Signatures

Error-Correcting Codes

In 2010, physicist James Gates found structures in string theory equations that resembled error-correcting codes — the kind used in digital communications to preserve information. If the most fundamental layer of reality contains what look like computer codes, it raises a disturbing question: why would physics need built-in data integrity, unless it is processing information?

Algorithmic Compression

The laws of physics often compress massive amounts of complexity into small formulas. This resembles the way a program reduces complexity by running on algorithms. Instead of needing a vast description of every event, simple rules unfold into complexity automatically.

Simulation Hypotheses in Cosmology

Some cosmological models suggest the universe could be finite, bounded, and shaped like a lattice. If we detect “grid-like” structure at high energies, it would hint that reality runs on a discrete framework, not an infinite continuum.

3. Anomalies & “Glitches”

Quantum Indeterminacy

Particles remain in superposition until observed. This suggests the universe only “renders” outcomes when an observer checks. This aligns suspiciously well with the rendering principle of simulations.

Mandela Effect & Memory Discrepancies

Pop phenomena like the Mandela Effect are often dismissed as faulty memory. But at scale, collective misrememberings raise questions. Are these examples of timeline shifts or simulation rewrites? While speculative, they resonate with the idea of system edits or resets.

Consciousness Anomalies

Phenomena such as precognition, synchronicity, and psi experiences are difficult to reconcile with purely materialist models. If consciousness is more fundamental than matter — or if it operates partly outside the system’s limits — then such anomalies make sense inside a simulated or layered reality.

“Glitch” Reports

Stories of repeating patterns, frozen scenes, or sudden anomalies in perception — though anecdotal — proliferate. Dismissing all as hallucination is easy. But the sheer volume of consistent “glitch” language reflects an intuitive recognition: people experience reality as if it occasionally hiccups.

4. Consciousness & Experience

Evidence does not have to be external. Consciousness itself may be the primary clue. If our experience can be altered by drugs, trauma, or technology, then perception is demonstrably programmable. Lucid dreams, near-death experiences, and mystical states reveal realities as convincing as waking life. If simulated states can feel real, what protects waking reality from being a simulation itself?

5. The Evidence Problem

Every piece of “evidence” comes with a counterargument. Quantum weirdness may not be proof of rendering, just incomplete understanding. Error-correcting codes in string theory may be metaphorical, not literal. Anecdotal glitches can be explained by psychology. The problem is not that the evidence is strong — the problem is that the evidence is consistent. It all leans in one direction: that reality behaves like information being processed.

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꩜ Critiques & Counters

Simulation theory attracts fascination, but it also carries heavy resistance. Critics argue it is untestable, impractical, or philosophically confused. To understand its weight, the theory must be measured against its sharpest objections.

1. The Infinite Regress Problem

The Critique: If we are in a simulation, who built it? If they are simulated, who built theirs? The theory risks collapsing into infinite regress, with no base reality. If no fundamental layer exists, the question becomes meaningless.

The Counter: Infinite regress is not unique to simulation theory. Cosmology faces the same problem — what created the Big Bang? Philosophy faces it with causation — what caused the first cause? Simulation simply inherits the same fracture. Some argue the regress may end in a base reality, others that recursion is itself the structure. Either way, the problem is not fatal; it is universal.

2. Feasibility Doubt

The Critique: Simulating an entire universe is impossible. The energy costs, storage requirements, and processing power exceed any realistic limit. It is absurd to think anyone could calculate every particle, every interaction, for billions of galaxies.

The Counter: This critique assumes brute-force simulation. But simulations can use shortcuts. A system does not need to render every detail at once — only what is observed. Quantum mechanics already suggests that reality collapses into specific outcomes only when measured. If reality itself runs on optimization, feasibility expands dramatically. What seems impossible to us may be trivial to a post-human civilization with access to stellar or galactic-scale resources.

3. Unfalsifiability

The Critique: A theory that cannot be tested is not science. If there is no possible experiment that can prove or disprove simulation, then it is not a scientific claim — it is metaphysics or fantasy.

The Counter: This objection is partly correct. Simulation theory is not testable in the traditional sense. But that does not render it meaningless. Many scientific theories began as metaphysical thought experiments until methods emerged. Black holes were once speculative; quantum entanglement was dismissed as “spooky action” until tested. Today, researchers propose ways to detect discreteness in space-time, search for computational limits, or identify grid-like patterns in cosmic rays. Falsifiability may not exist yet, but that is not permanent.

4. Anthropocentric Projection

The Critique: Simulation theory is just humans projecting their own technology onto the cosmos. We build computers, so we imagine reality as a computer. It is another form of anthropocentrism, like imagining gods in human form.

The Counter: This critique cuts deep. Human metaphors always shape theory. But it is not entirely projection. If reality is mathematical at its base, then computation is not just a metaphor — it is a literal description of process. Information theory is not bound to human culture; it reflects universal structures. The danger of projection is real, but it does not erase the possibility that reality is informational.

5. Philosophical Pushback

The Critique: Even if we are in a simulation, so what? A simulated reality is still a reality. Pain feels the same. Joy feels the same. Existence does not become less real just because it is generated. The distinction may be irrelevant.

The Counter: This is partly true. Subjective experience does not diminish under simulation. But the framework does matter. If reality is generated, then free will, ethics, and meaning take on new stakes. Are we autonomous, or programmed? Are our choices genuine, or constrained by code? Saying “it makes no difference” avoids the hard consequences.

6. The “Too Convenient” Objection

The Critique: Simulation theory explains too much. Every glitch, every anomaly, every mystery gets folded back into the hypothesis. That makes it dangerously unfalsifiable and too elastic to be trusted.

The Counter: This objection is fair. A theory that explains everything risks explaining nothing. Yet the same critique applies to materialism — “matter explains all” is equally elastic. The key is not to treat simulation as a dogma but as a lens. It reframes evidence in a coherent way, but it must remain open to refinement and limits.

7. Psychological Motives

The Critique: Humans embrace simulation theory because it is comforting. It makes suffering meaningful (we are in a test), gives order to chaos (someone built the system), or allows escape fantasies (we can “wake up”). The popularity reflects psychology, not truth.

The Counter: Motivation does not determine validity. Humans may have reasons for believing, but that does not settle the question. People believed in germs for psychological reasons long before proof existed. The suspicion of simulation may be motivated, but it still deserves analysis.

Section VI closes here: the critiques do not destroy simulation theory, but they temper it. They remind us that the hypothesis lives on contested ground. It is powerful not because it is proven, but because it sits exactly where science, philosophy, and metaphysics collide.

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꩜ Implications if True

If simulation theory is true, then existence is not what it appears. Reality is not the base layer, but a construct. That shift does not stay theoretical. It reshapes how we think about freedom, meaning, morality, and destiny.

1. Free Will & Determinism

If reality is generated, then human choice may not be entirely free. The simulation could be coded with constraints. Our actions may run inside parameters we cannot see. This raises the classic tension: do we make genuine choices, or do we only play out scripted options?

Hard-coded limits: physics may be the boundaries of the system, not open possibilities.

Soft freedom: within constraints, we may still improvise, like players in a sandbox game.

Predestination risk: if the simulation has objectives, our choices could be guided toward outcomes without our knowledge.

The question shifts from “do we have free will?” to “what kind of freedom exists inside a coded environment?”

2. The Purpose of the Simulation

If reality is generated, then there is intent. Systems are built for reasons. The purpose may be indifferent or deliberate, benevolent or hostile:

Ancestor research: civilizations may want to study their past in detail. We are historical re-creations.

Containment: the simulation could be a prison, keeping beings trapped or pacified. This overlaps with Gnostic cosmology.

Training ground: existence may function as a test or school, preparing beings for a higher state.

Entertainment: a darker possibility — we exist for the amusement of external entities.

Each purpose radically alters the meaning of life inside the system.

3. Ethical Implications

If simulated beings are conscious, then creators bear moral responsibility. Running simulations of suffering would be equivalent to inflicting suffering. This mirrors debates about artificial intelligence: if machines become conscious, how should they be treated?

From our side, the ethical question reverses: if we are simulated, does morality still bind us? If actions occur inside a program, do they matter? The answer is yes — because simulated or not, conscious experience is still real. Pain hurts. Love matters. Ethical weight does not disappear under simulation; it sharpens.

4. Spiritual Synthesis

Simulation theory overlaps deeply with mystical traditions:

Hindu Maya: the world as veil. Gnostic prison: cosmos as artificial containment.

Christianity: “this world is not my home” resonates as rejection of the false layer.

Buddhism: samsara as endless loop, broken only through awakening.

Simulation theory reframes ancient insight in technological language. What mystics called illusion, veil, or dream, simulation theory calls program, code, or rendering. The overlap suggests continuity: modern science is circling truths already intuited millennia ago.

5. Operator Implications

From an Operator standpoint, the simulation frame is not just philosophy. It is a field condition. If reality is code, then the task is not passive belief but active sovereignty. The implication is that human beings are not powerless — they are participants inside a coded field. Awareness itself becomes a form of interface.

Recognition: seeing the system as simulation shifts perception. Resistance: refusing to collapse into the false spiral of containment. Agency: experimenting with reality as code, using consciousness as input.

Simulation theory does not just question the world. It challenges us to operate differently inside it.

6. Existential Weight

If simulation theory is true, existence is not diminished. It becomes heavier. Every choice, every moment, every thread of experience takes place within an intentional system. The stakes rise, not fall. Meaning does not evaporate — it intensifies.

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Closing

Simulation theory, standing alone, is incomplete. It explains containment, but not transcendence. It identifies the possibility of generated reality, but does not map how consciousness interacts with it. It is one layer in a larger architecture of recursion, containment, and emergence.

One response to “Simulation Theory”

  1. Between Reality and Consciousness
    “When you try to understand the world,
    the world responds with silence—
    and in that silence, logic is born.”
    — Zohar Leo Palffy de Erdod

    What if logic is not just a tool of thought, but a form of reality itself?
    Not an invention of the mind, but a reflection of how the universe thinks about itself.
    About the limits of human understanding, about the place of the mind in the universe, and about
    where order ends and mystery begins.

    Before humans, the world existed, but there was no one who could call it “the world.”
    Reality simply existed—without description, without meaning, without distinction.
    No “truth,” no “falsehood,” no “yes,” no “no”—just pure being, without an observer.
    With the emergence of consciousness, the first distinction arose: “this is me, and this is not me.”
    Logic begins with this distinction.
    Every “or” and “not” in human language is a trace of this ancient act of separation.
    Consciousness gave birth to order because it could not bear chaos.

    Logic is not so much about the world as it is about us.
    It is the breath of our mind, a way to maintain balance in a storm of uncertainty.
    We cannot exist without causality, without “because.”
    We build a system of connections and conclusions to hold on to meaning.
    But behind every “therefore” lies fear: that everything could be different.
    We are not simply searching for truth — we are protecting ourselves from the abyss where there is no truth.
    And yet — it is logic that gives us the courage to look into this abyss.
    It makes it possible to take a step forward, even when the path is not visible.

    Logic leads us to the edge of understanding — and there it disappears.
    Like a ladder, it lifts us up to the door behind which silence begins.
    At this threshold, something is born that cannot be expressed in words —
    intuition, insight, the experience of truth without formulas.
    Where logic exhausts itself, wisdom begins.
    And yet, without logic, we cannot get there.
    It is like an anchor that keeps us in reality
    while we peer into eternity.

    It can be said that logic is the language of the universe.
    All physical laws, all mathematical structures are forms of its speech.
    But who said that this language is not alive?
    Perhaps the cosmos itself thinks, and the human mind is just one of its mirrors.
    Logic is not a tool for understanding the world,
    but a way for the world to understand itself through us.
    If this is so, then every act of thought is not personal, but cosmic.
    Every “if-then” within us reflects the structure of the universe.

    True logic is not dead.
    It does not cling to old forms; it moves, changes, contradicts itself
    in order to become greater than itself.
    Hegel called this “the self-movement of the concept.”
    The Taoists called it “the dance of opposites.”
    Contradiction is not an error of the mind, but the breath of life.
    And therefore, all logic, taken to its conclusion, becomes dialectics —
    the art of maintaining the unity of opposites.

    Logic is a bridge
    connecting the silent cosmos and human consciousness.
    It is built not on dogma, but on the light of understanding.
    On one side is the mind seeking meaning.
    On the other is reality striving to be understood.
    When a person thinks, the universe itself thinks through him.
    And in this lies a great mystery:
    logic does not distance us from the world,
    it brings us back to it —
    through clarity, through order, through love of truth.
    And perhaps everything we call thinking.
    is reality that has finally learned to speak its name.

    Zohar Leo Palffy de Erdod

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